﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WindowsGame1.View
{
    class Camera
    {
        int m_resolution;

        public Camera(int resolution)
        {
            m_resolution = resolution;
          
        }


        public Vector2 GetVisual(Vector2 logical, int offset) 
        {
            logical.X = logical.X * m_resolution;
            logical.Y = logical.Y * m_resolution;

            return logical;
        
        }
        public int GetOffset()
        {

            return (int)(0.05f * m_resolution);
            
        }

    }
}
